![]() ![]() Other times, residents will seek your advice and start prodding you about becoming friends-or more than friends. Sometimes, they’ll invite you to play dinky mini-games: you can play a matching card game, tap the screen like mad to knock an opponent’s toy over, play a simplified JRPG, or guess what a super-zoomed photo is displaying. ![]() Pretty quickly, their needs go beyond material items. That means you’ll spend most of the game glancing at the apartment’s windows, which give hints about which residents are in need of something, then tapping and assisting. You’ll accumulate cash and rare items by catering to their every whim, forming the game’s basic feedback loop: Resident wants something you buy said item at a shop on the island (if you don’t have it already) resident responds by gaining “happiness” points (which unlock certain items) and giving you in-game cash. Once you’ve filled enough vacancies, the dollhouse comes to life, and your denizens will begin nagging you for food, clothes, entertainment, and more. You’re asked to fill the first unit with your personal virtual likeness, either taken from your 3DS’ primary “Mii” character or created on the spot.Īfter fake-you moves into a small room, you can add up to 99 more occupants, and you’ll want to add at least ten Miis to unlock many of the island’s attractions. Tomodachi Life drops players onto a sunny, tropical island (if you’re keeping score, Nintendo historians, this isn’t Wuhu Island from various Wii and 3DS games) that, for whatever reason, contains only one apartment complex, and an empty one at that. But in spite of a slew of scripted content and an evident helping of Nintendo quality control, this game is not worth both the price and the requirement of lugging a 3DS around. Nintendo spent a ton of effort translating this odd game for an international audience-and thereby bucking our collective annoyance at the company’s case of sequelitis-which makes this title a welcome breath of fresh 3DS air (and an easy recommendation for tweens). But Tomodachi Life's best qualities-quick-burst play, cutesy situations, touchscreen controls, camera integration, social-media tie-ins-are the stuff you’d be more likely to find in a cheap smartphone game, one that you can pull out of your pocket randomly to enjoy for a few minutes before getting on with your day. Games like this can do quite well, of course. It hinges on weird skits and childish writing, and it wrests a lot of control away from players who might expect to sink time into exploration and tinkering with a slew of virtual characters. Nintendo’s latest life-sim game for the 3DS is a hands-off, no-action experience that asks players to pop in and out of the game briefly and frequently. As a grown-up, it’s hard to commit to a game like Tomodachi Life.
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